Wednesday, September 26, 2012

Travian Tactics and Large Numbers


traviantactics.com

Politics
Politics as defined in text books is the study of power. The power to decide about where, who, when and how to allocate scarce resources.  If a community has excess of all resources, its unlikely people will be drawn into politics.  Its the necessity to produce treasured but scarce goods, and manage them which prompt people to begin politics.





Big Numbers
How does power play itself out in Travian? In my opinion as a travian enthusiast with 5 years of experience, it is NUMBERS which is at the heart of travian dynamics. It is NUMBERS which infuse energy into the game.  From a newbie player up to the veterans, the pursuit of LARGE NUMBERS becomes the most consuming thought every player has.  From the beginning when a player begins with a population of 2 until the end when veteran players itch to reveal their humunguous hammers, players are in a hurry to level up, to pop up, to rob more, to train more. 

The truth of the matter is, it becomes a competition not only among travian players.    It becomes a race to beat LARGE NUMBERS. Having said this, I wish to make a proposition that an alliance's success in travian rests on its ablitiy to organize around large numbers.

Population Does Matter
Some gamers boastfully write on their profiles "Population does not matter". But in my opinion, it is only the most skillfull who can make such a claim.  Population does matter because of the following reasons:

a) High population means high resource and fast toop productions.

b) It suggests a dedicated gamer.  A high population gamer most likely spends countless hours on PC, and spends a lot of money on gold.  As in any competitions, it is difficult to beat  anyone who has a lot of time and money.

c)  Since gamers chase large numbers, alliances which house high pop members get respect. They are feared.  Their good will is sought after by small alliances. It matters little if they are all pop and no muscle. Their population size casts a mantra of sort to most gamers.  It is not their troop count nor skill which command respect, its simply the fact that they are large.

Whenever I ponder about war and politics in Travian, my mind ocassionally lumbers into history and in particular into the story of Japanese defeat in WW II.  General Nimitz was commander of the allied fleet tasked to bring down Japan.  His strategy was simple. Bomb the Japs. Bomb them   hard. Rain hell and fire.  Simply bomb every square foot of their major cities, it doesn't matter if bombs fall on vacant lots or factories.  Bring LARGE NUMBERS on the Japs. 

Finally the LARGESTever NUMBER of that time fell on Nagasaki and Hiroshima.  It was the size of an atomic bomb.

Tuesday, September 25, 2012

Travian Tactics




I have given up my scruples about bots. The fact of the matter is alliances don't win just because they use bots a lot. In the end what matters most is strategy, management, and leadership. 

Dear readers this is my take on  TT (Traviantactics)





This is what we searched the net for. We want a script that will help us farm while we attend to our jobs.  But what is even more amazing about TT is the ease with which it creates a farm list.  You have to create a farm list before you can farm. You press "find farm", choose empty oasis, for example, and enter the radius of search.  TT returns with a farm list. You choose the troops you wish to use to farm, then press "save to server".


But in my opinion it was probably a spark of inspiration for its developers to allow TT to save a farm list to one's gold club farm list.  If you are a gold club member Travian will allow you to create a farm list. But its a heck of a job to come up with one without TT. 
 


This is the thing about Travian. The bigger the number is the more respect it gets.  This, in my opinion, is the psychological thing about this game.  Its a numbers game. We are drawn to large numbers. Players respect large numbers.


TT can help you become larger than your neighbors.  I always use Auto Builder before I go to sleep, for example. I put in queue a list of build ups, say 6 buid ups, and then when I wake in the morning, its done. Big populations, big numbers. Nice!



Right now, I play Teutons once more.  To maximize the unique abilities of this tribe you must produce troops continuously and farm.  This is how TT allows you to do it. You go to your barracks and set it to produce 1 or more troops every specified time interval. Right now, I set mine at 20 minutes. Every 20 minutes, if resources are available, a proud Teuton will be born in my village.  Very nice!






TT is nice not just because of what it does but also because of the dedication of its developers. Right now, and this is what I read from their forum, they are developing an amazing script for your merchants.  Wouldn't it be great if you can continuously gain profit through your merchants? Imagine a merchant who buys a resource, say timber for example, whenever they are sold cheap. Imagine a merchant who automically sells your excess resource in exchange for resources you need. But don't be excited just yet because TT developers are still in the process of developing this idea.

In the meantime this is what you get from trading through TT. You can set your merchants to send resources to your villages at specified time intervals.You can choose to send once, or more than once.  There are a lot more to it actually.

Right now I cannot confidently say I am maximizing TT.  I am barely computer savvy and have little time to sit in front of my PC to work it all through. But believe me, the fundamentals of traviantactics are more than enough. 


TT is nice, very nice!