I have given up my scruples about bots. The fact of the matter is
alliances don't win just because they use bots a lot. In the end what matters most is strategy, management, and leadership.
Dear readers this is my take on TT (Traviantactics)
This is what we searched the net for. We want a script that will help us
farm while we attend to our jobs. But
what is even more amazing about TT is the ease with which it creates a farm
list. You have to create a farm list
before you can farm. You press "find farm", choose empty oasis, for
example, and enter the radius of search.
TT returns with a farm list. You choose the troops you wish to use to farm, then press "save to server".
But in my opinion it was probably a spark of inspiration for its developers
to allow TT to save a farm list to one's gold club farm list. If you are a gold club member Travian will
allow you to create a farm list. But its a heck of a job to come up with one
without TT.
This is the thing about Travian. The bigger the number is the more respect
it gets. This, in my opinion, is the
psychological thing about this game. Its
a numbers game. We are drawn to large numbers. Players respect large numbers.
TT can help you become larger than your neighbors. I always use Auto Builder before I go to
sleep, for example. I put in queue a list of build ups, say 6 buid ups, and
then when I wake in the morning, its done. Big populations, big numbers. Nice!
Right now, I play Teutons once more.
To maximize the unique abilities of this tribe you must produce troops
continuously and farm. This is how TT
allows you to do it. You go to your barracks and set it to produce 1 or more
troops every specified time interval. Right now, I set mine at 20 minutes.
Every 20 minutes, if resources are available, a proud Teuton will be born in my
village. Very nice!
TT is nice not just because of what it does but also because of the
dedication of its developers. Right now, and this is what I read from their
forum, they are developing an amazing script for your merchants. Wouldn't it be great if you can continuously
gain profit through your merchants? Imagine a merchant who buys a resource, say
timber for example, whenever they are sold cheap. Imagine a merchant who automically
sells your excess resource in exchange for resources you need. But don't be excited just yet because TT developers are still in the process of developing this idea.
In the meantime this is what you get from trading through TT. You can set your merchants to send resources to your villages at specified time intervals.You can choose to send once, or more than once. There are a lot more to it actually.
Right now I cannot confidently say I am maximizing TT. I am barely computer savvy and have little time to sit in front of my PC to work it all through. But believe me, the fundamentals of traviantactics are more than enough.
TT is nice, very nice!
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